Input_per_axis: disabled (default) input_per_axis: enabledĪ wide range of shading effects such as snow, dust, sand, and moss, can be achieved using input_per_axis (Y).įlip_on_opposite_direction in triplanar: A new parameter called flip_on_opposite_direction can also be used to control the behavior of the shader on faces facing the corresponding negative axis. Per axis texture in triplanar: The triplanar shader can now optionally use different textures for each axis. ARNOLD-11708. Stability improvements: We've improved the stability of Arnold, especially when using multiple render sessions. Improved IPR interactivity: GPU and CPU interactivity is improved. MtoA 5.1.0 works with the following Maya plugins The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. In the driver page select "Windows Driver Type:" DCH We recommend using the 511.09 (Quadro), 511.09 (GeForce), or higher on Windows and 495.46 or higher drivers on Linux. See Getting Started with Arnold GPU for more information. Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above. GPU rendering works on Windows and Linux only and requires an NVIDIA GPU of the Ampere, Turing, Volta, Pascal, or Maxwell architecture. This is equivalent to RHEL/CentOS 7.ĬPUs need to support the SSE4.1 instruction set. Apple Mac models with M series chips are supported under Rosetta 2 mode. Linux with at least glibc 2.17 and libstdc++ 4.8.5 (gcc 4.8.5). Windows 10 or later, with the Visual Studio 2019 redistributable. It is the MtoA version included in Maya 2023. MtoA 5.1.0 introduces Arnold 7.1.0.0 and is a major feature release bringing parallel preview renders on the CPU, multiple outputs for OSL and custom shaders, brand new imagers along with many other enhancements and bug fixes.
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